Edge’s webiste has posted the big feature on the game that formed the cornerstone of the mag’s latest issue, which gives us our first real details on how the game is going to be worked into the existing EVE experience. CCP’s creative director, Atli Mar Sveinsson, explains how the game’s multiplayer combat is a little different. “You’re given some interesting choices before the fighting’s even started. There are ten vehicle classes, but the commander can only commit five for each battle. We have 15 installation types, and he can only choose five. It’s simple, really, like Magic: The Gathering: you prepare your deck and then fight.”
The most ambitious element is the Eve link,” he says. “The other stuff has been proven in other games. Running around with a gun is a proven concept: let’s just make it really good. It’s when Eve comes in that it becomes special. We’re sharing the universe: your basic interface to the world in Dust is even through the same star-map as Eve.”

Dust514 Eve
via Kotaku

















