The First Crysis 2 Ingame Video Released, More a Crysis 2 Tech Trailer than Anything Else

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March 12th, 2010
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Crytek, the german-turkish developer of Crysis, showed today at the Game Developer Conference 2010 the first Crysis 2 Ingame Video. The Crysis 2 Tech Trailer, like some people are calling it, is more of a collection of scenes taken from the three different versions of the game (PC, Xbox and PS3).

The trailer shows how different technologies and features of the now famous CryEngine 3 have been translated into the game itself.

From the technologies displayed in the Crysis 2 Tech Trailer, in our opinion, the ones that are going to affect the gameplay in the highest degree are grouped in three categories: Destructible Worlds (procedural destruction, procedural deformation, integrated physics), Advanced A.I. (dynamic cover system, hit reactions).

The procedural destruction feature looks like it’s going to allow the human or A.I. controlled characters to chip away at the environment, similar to what we’ve recently experimented in the Frostbite powered Battlefield Bad Company 2. The difference, from what we’ve seen, is that in Crysis 2 not only the environments can be destroyed piece by piece but also the vehicles and probably other elements from the game’s world.

Also from the Destructible Worlds category, the procedural deformation feature looks kind of cool. The Crysis 2 Ingame Video shows a car whose shape is deformed in real-time (as opposed to scripted deformation we’re accustomed to see/experiment in every other game on the market). CryEngine 3 also has an integrated physics engine. We’ll have to wait and play the game in order to compare the integrated physics with the ones offered by dedicated engines like Euphoria and Havok.

Other features that attracted out attention are the dynamic cover system and the hit reactions. No details were given about the cover system but seeing as the word “dynamic” is used, the characters will probably “adhere” to cover automatically. We hope that the guys at Crytek know what they’re doing because the best cover system we’ve seen implemented in a game is a “manual” one (Uncharted 2: Among Thieves). One the other hand an “automatic” cover system almost ruined a game…yeah we’re looking at you Kane…and at you Lynch.

With the hit reactions feature however, judging by what the Crysis 2 Tech Trailer is showing us, Crytek can’t go wrong. The enemies will react to bullets in a realistic and cool looking way, depending which part of the body is hit. This reminds us of the excellent dismemberment system that Dead Space had in place.

A feature that I, in particular, was eager to see was the facial animation one. After seeing what Naughty Dog accomplished in this department, in the last Uncharted title, I really think it will be hard for any developer to come up with something more impressive. Sadly the technology is displayed only for three or four seconds in this trailer and while we cannot say that Crytek has done it better than the “Dogs”, they’re certainly playing in the same league.

After seeing the graphics that Crisys 2 will sport many of us are wondering just how the hell will Crytek manage to optimize the game so that its system requirements will be lower than those of the original.

Even though both the console and the PC version were shown, a comparison is impossible to make because no scene was presented twice (once for each version). So the we’ll have to wait some more on the Crysis 2 PC vs. Crysis 2 PS3 match result.

Check the Crysis 2 Ingame Video below:

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